I had a decent scan of the rulebook over a few nights, trying to get a broad impression of how things work. With that under my belt, I jumped to page 192 and we're off! The rules suggest that unless you have a strong sense as to your character's identity, you can "Create your World" which may act as a catalyst for your hero. Sounds good, as I know little about Vikings. Reading through the various 'sketches' of the Ironlands' peninsula, the Ragged Coast (picture a coast that is ragged) struck a chord, kind of reminding me of some of the scenes in a recent Warhammer 40k novel I had read with Space Wolves etc. Excellent! I can lift some of what I vaguely recall about that particular novel (I'll find out the actual name later) and use it to help me envision my Ironsworn World's setting. Apparently now I need to jump to Your Truths : three choices that set the campaign's background and tone while providing the basis for quests and se...
An experiment in Solo RPG'ing